1.0
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1.0-999010723 |
Released 10/29/2022 |
10.7 MB / 15.1 MB |
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- Post-release changes:
- Fixed random game hanging when exiting out (THANKS VISUAL C++)
- Fixed 7Zip registry error
- Made a non-elevation friendly solution to exit the game when the launcher is converting a new song, and avoid the "access is denied" error when copying the FSB
- (can't confirm still) Fixed FormatText null value error
- Fixed chart offset value not existing returning null
- Added default.scn.xen as required for zone swapping (originally wasn't copied in build creating script)
- OVERLAPPING STARPOWER!!
- Open sustains
- Custom boss battles
- Opus audio support and fresh update of SoX
- COMPRESSED GH3 EXE!!!
- Game size is now 15 MB! (13 MB without the launcher)
- Unified modifiers plugin (to toggle All Strums, All Taps, etc)
- Changeable keybinds
- Background videos (requires Bink encoded video)
- Open 7Z/RAR files in the launcher if user has either file type's extractor installed
- Chart downloads through Google Drive / chorus
- Solos are now automatically parsed and scripts calculate how many notes belong within the markers
- Parse solo and event markers in MIDI
- Compressed DLLs and plugins
- Zip caching
- Updater (for release builds and dev builds)
- Removed an unused hardcoded font
- No venue models/files needed at all to play
- Press Select to restart in practice mode (controllers only)
- Toggleable highway/HUD intro
- Toggle particles (all, minimal, or none)
- Better controller entry for keyboard mode
- Face-off/battle power markers are now supported
- Various graphical fixes:
- Particles' velocity and friction are no longer tied to 60 FPS
- Whammy pixel width now resizes with game resolution, which originally depended on 1280x720
- Fixed leftover starpower particles glitch
- Hide gems upon hitting and activate sustains early (turned off by default)
- Easily swap zones, highway GFX, highways, and background videos
- Fixed FPS based battle scripts
- New zones at Custom Themes / Zones
- Open FX on multiplayer
- Frame rate limiter
- Launcher logging
- Launcher error reporting
- currentsong.txt formatting
- Asynchronous NJ3T (drums,vocals,etc) track merging
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1.0-999010574 |
Released 05/07/2022 |
11.7 MB / 23.4 MB |
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- Post-release changes:
- More qb.pak optimization
- Game can run without ragdoll and skin files
- Singleplayer doesn't require skeleton files
- Fixed missing audio encoding DLLs since some users don't have them pre-installed
- Additional audio calibration fix to make the audio play
ahead of the beginning of gameplay. So, with 200ms, for example, the audio starts 200ms earlier than the notes starting
- Starpower bot uses new beat waiting function and evades triggering while hitting a sequence
- Little launcher fix for Linux users so audio encoding script runs correctly
- Improved chart converter/song PAK writer
- Better programmed note and starpower arrays (works in 2D arrays)
- Less messy code (but also still sort of messy)
- Some tempo related fixes
- Discord RPC (Separate download)
and proper song metadata in PAKs
- New separate PAK to store user configuration,
which allows more portable and easy settings
(and makes it easier for me to push updates :D)
- Reduced music tools size and made FSB encoding just a little faster
- Other various encoding related fixes
- More ultra optimization
- Fixed open note animation
- Bot star power/autowhammy (lazy)
- (Cheap) fix for calibrated audio syncing, so gameplay doesn't have to slow down to keep up
- Function to disable HUD intro (toggleable with disable_intro)
- Unique file date checker for downloads
- GH3/WT textures can have PNGs/JPGs stored, yay!
(warning: may slow down loading to due compression)
- Solos (have to be inserted in song PAKs manually for the time being)
- - Removed Herobrine
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1.0-999010389 |
Released 11/25/2021 |
12.8 MB / 37.4 MB |
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- GAME IS NOW COMPLETELY PORTABLE!!
- Removed Aspyr registry key check, no longer needing admin rights
- Removed Massive Ad Client (cheaply, so venues won't work here)
- No fail setting with graphical change
- Magically randomly fixed some MIDI error happening on another computer
- Detect multiple files in a song package, ask user which one they want to play
- Async FSB building, making multitrack encoding faster
- Removed dbgq.pak and perm_anims.pak
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1.0-999010247 |
Released 07/09/2021 |
13.4 MB / 39.9 MB |
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- Reimplemented FSP + allowed easier creation, and web downloads
- More gameplay lock-in
- Disabling VSync independent of another program
- Moved GH3+ loader to execute before window creation
- Rebuilt optimized zones
- Patch launcher to support .chart Offset value
- Song cache viewer + write IDs to list
- Official public release
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1.0-999010010 |
Released 07/04/2021 |
15.6 MB / 37.6 MB |
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- Song caching + new hashing method
- New audio and chart converter
- Replaced game program with better executable
- Internally patched windowed mode
- Game fully functional without Soundcheck zone
- Proper data manipulation through launcher
- Rebuilt game data (for the infinith time)
- Dynamic game path
- Removed zones, models
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0.8
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Released 01/XX/2018 |
47.6 MB / 174 MB |
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- Unknown
- Inherited changes from 0.7
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0.7
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Released 12/25/2017 |
54.8 MB / 167 MB |
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- Optimized game
- Removed zones, models
- Windowed patch through DxWnd/3DAnalyzer
- Use songlist_editor, Mid2Chart, sox
for song converter
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